ACCESS

東京本社
東京都港区六本木7-2-29 VORT乃木坂I-3F
岡山オフィス
岡山県岡山市北区磨屋町10-20 磨屋町ビル 6-B

SURPR!SE

サプライズ

2015.06.05

Procedural Mesh Modeling with Unreal Engine 4

Following our quest to explore procedural and parametric design in 3D and architecture we came to a point where game engine are actually better agent than creative framework such as Openframework or Cinder. They also have a better feedback than CAD soft such as Rhinoceros. Excepted the fact that we first have to dive into the game engine CG mesh pipeline which is somewhat strict due to GPU optimization constraint, we do like the immediate feedback when hitting the PLAY button and find ourselves directly in site, in scale and in atmosphere inside our computed experimentation. Talking about UX and creative tool pipeline this “immediate feedback” effect is rather convincing. With the default realistic world approach driving the game engine today we see into them the future tool for any scenography or any art creation dealing with space. But for now let’s review our fast, dark and dirty test we trough at the Unreal Engine 4.
ProceduralUE4_760Our test level running in UE4
The Unreal team doesn’t have any official road-map for procedural mesh modeling. But a community of creative created the required tools then the Unreal team finally included them in their reference aside the broad game asset production pipeline. Notice that procedural generated mesh will have an impact on performance and fps. We also noticed that it is only recently that the procedural approach got its UV workflow supported by the same team of creative. That is nice but do not expect to run a grasshopper-like parametric architecture project generated by code. A mesh export would go faster. While we don’t see any limit to the creative potential of this tool set, we like the “on the fly” randomize and noise generation at the world level scale. From an Architecture point of view the immediate immersion is somewhat entertaining by itself.

CONTACT

お問い合わせ

WEBサイト制作や、システム・APP開発など、
制作案件に関するお問い合わせは
下記よりお願いいたします。

案件のご相談・お問い合わせ

パートナー企業募集

スカイリンクでは一緒にものづくりをしていけるパートナーを募集しております。

  • ・受発注問わず相互に協力関係を築けるパートナー企業
  • ・業務委託等、個人で活躍されているクリエイターの方

また、お仕事でなくても気軽に情報交換できるようなお付き合いも大歓迎です。

お問い合わせ

採用情報

時間や場所に縛られない。
リモート業務を実施しているスカイリンクでは
東京だけではなく、岡山をはじめとした県外各所から積極的に採用中です。
「新鮮な驚き」を一緒に考えてくれる仲間を求めてます。

採用サイト