Cheerp C++ to Javascript Compiler
Creative
Running large application at native speed in the browser is not only a milestone for the gamer community: we would better think about it as what might be called the “Web 3.0” or something like that in the few year coming...
ORBX is a technology developed to bridge clouds and clients independently of the device. ORBX was born from a partnership between Otoy and Mozilla, then consolidated by the foundations between Otoy, Autodesk, Nvidia and Amazon.
Clouds
With a modern browser, the trend is to load more and more computing on the front end. For graphic purpose GPU can now wisely be used and is becoming required more and more. The road opened with WebGL is obviously followed by General Purpose GPU technologies: WebCL (Khronos group) or River Trail (Intel).
CGGraphics
One of the promised coming-soon shift in technology is security. It has always been a hot matter and until recently it has been an exclusive server-side problem. The client-side ecosystem used to be and still remains the main source of infection.
Microsoft may be late in the smartphone and tablet development it learn fast, both from iOS and Android, then catch up quick. The next version of WINDOWS OS 8 will be exclusively focused on a smash-up between desktop PC and mobile device.
2010年頃にWHATWGにてcanvasの仕様が策定されました。それ以降、Webでのグラフィックは、Flashよりもcanvasでの制作がメインになると言われるようになりました。
昨年ペンタックから発売されたカメラの新モデルKrは、消費者がボディ、グリップ、レンズの色をそれぞれ自由自在に組み合わせて、最大2160通りのカラーオーダーメイドが可能という売りのもので、
先日発表されたFlash 3D API(v.11)とWebGLを同条件下で比較してみました。
HTML5では「WebGL」というAPIを使用することで3Dを表示出来るようになります。