Following our article on graphic hardware accelerated solution for the cloud we would like to come back on the cloud gaming landscape today to grasp its progress 2 years now from its first introduction.
ORBX is a technology developed to bridge clouds and clients independently of the device. ORBX was born from a partnership between Otoy and Mozilla, then consolidated by the foundations between Otoy, Autodesk, Nvidia and Amazon.
60 FPS 3D on tablet and phone using only the browser. So is the challenge behind the Famous 3D render engine. Targeting more precisely CPU & GPU performance enhancement than exclusive 3D rendering. Well, the demo is at least convincing.
All the 3D around the web is low-resolution, low-polygon, low-antialiasing based solution. In an other side off line CG rendering is all about high-resolution hight spec image processing. Between those two limits nothing exist. Well, not exactly,