In our last article we wrote about how Cloud Gaming or Gaas progressed since the first introduction of the term back in 2013. Today is a though about two players which synthetize perfectly two singular approach of this business: NVIDIA and SHINRA.
Following our article on graphic hardware accelerated solution for the cloud we would like to come back on the cloud gaming landscape today to grasp its progress 2 years now from its first introduction.
Shall we say "Watson for the rest of us"? With the launch of their cloud services IBM propose a set of services defined as Watson. In 2011 the famous AI or more exactly cognitive-data process won the American television game Jeopardy as proof of concept of its ability.
ORBX is a technology developed to bridge clouds and clients independently of the device. ORBX was born from a partnership between Otoy and Mozilla, then consolidated by the foundations between Otoy, Autodesk, Nvidia and Amazon.
All the 3D around the web is low-resolution, low-polygon, low-antialiasing based solution. In an other side off line CG rendering is all about high-resolution hight spec image processing. Between those two limits nothing exist. Well, not exactly,