On UE4 PBR Light accuracy for Archviz
CGGraphics
5 Open Source Volume renderer SDK
3DCG Rendering & DICOM Volumetric Medical Image.
PBR for the Web. Part III: Shaders
One challenge rising in 3DCG product visualization consists off accurately converting a CAD file to its mesh based polygon version. While CAD software do use common graphic library API for real-time display in their viewport, their export function often lacks of consistency and produce undesired noise.
The "Next generation" label in the CG and game industry rely more on the real-time use of Physically Based Rendering (PBR) technique than a real shift in the hardware paradigm.
Following our quest to explore procedural and parametric design in 3D and architecture we came to a point where game engine are actually better agent than creative framework such as Openframework...
私たちは現在、製品用3Dスキャンのためのカスタムポイントクラウドソリューションを開発することによって、当社の3DCGパイプラインを拡張している。オープンソースのライブラリに基づいたStrudture From Motion (SFM)は技術的なものというよりは、むしろアートである。
Camera Mapping is a neat technique to fake 3D out of a photograph. It’s already been used in the game industry for awhile to give life to illustration and 2D game assets. The technique itself is fairly simple, but mastering it requires a special set of skills that are more about art and sense of motion than CG modelling.
In 2009 when Nvidia started CUDA, a bunch of startup companies rushed into this new market. One of them was Otoy, with their physical-based GPU renderer Octane.
All the 3D around the web is low-resolution, low-polygon, low-antialiasing based solution. In an other side off line CG rendering is all about high-resolution hight spec image processing. Between those two limits nothing exist. Well, not exactly,
Testing the new Blender renderering engine & its workflow
昨年ペンタックから発売されたカメラの新モデルKrは、消費者がボディ、グリップ、レンズの色をそれぞれ自由自在に組み合わせて、最大2160通りのカラーオーダーメイドが可能という売りのもので、
Creative
先日発表されたFlash 3D API(v.11)とWebGLを同条件下で比較してみました。
HTML5では「WebGL」というAPIを使用することで3Dを表示出来るようになります。